Post by Alexian on Feb 17, 2016 4:18:31 GMT
Wind:
Name: Wind Shear
Rank: C
Affinity: Wind
Requirements: None
Description:
The user spreads their magic into the air in front of them, compressing it into a 'blade' of air about 8 feet wide. Once formed,the user launches the blade out in front of them, traveling at high speeds for about fifty feet. The blade itself doesn't do any damage, but anything that it touches becomes charged with the user's energy, and is assaulted a vortex of energy a moment later; slicing into them with hundreds of tiny cuts. The blade can pass through 3 targets before vanishing.
Name: Air Step
Rank: C
Affinity: Wind
Requirements: None
Description:
Utilizing their magic the caster charges the air beneath their feet and forms a solid 'surface' on which they can stand, essentially allowing them to walk on air. This cannot be extended to other people, as the 'platform' consists of only the area directly beneath the user's feet, it can just follows them as they move. Rather than a base energy cost, this spell constantly drains a little bit of the user's energy as long as it is active.
Name: Air Blast
Rank: D/B
Affinity: Wind
Requirements: None
Description:
The user projects projects a heavy blast of wind in front of them, a wall of force that can easily knock a person off their feet at close range. The blast gets weaker as it moves outward, losing almost all of its force by the time it travels about thirty feet. A stronger version of this can be learned that packs much more force into the strike, more akin to being hit by a cannon than a simple wall of air. The B rank version can send a target flying in addition to dealing heavy blunt damage, and has it's effective range doubled.
Name: Sky Jump
Rank: E
Affinity: Wind
Requirements: None
Description:
A magically charged jump where the caster propels himself with concentrated wind energy. When jumping in this manner, the user can reach heights of fifty feet without too much difficulty. The energy used to fuel the jump persists while the user is in the air, forming a cushion of air when they hit the ground that prevents the fall from causing significant damage.
Name: Exploding Wind
Rank: A
Affinity: Wind
Requirements: None
Description:
A targeted spell where in the user causes air around a specific point to compress inward, visually telegraphed by a rippling effect in the air. Once compressed into a sphere about a half foot in diameter, the air explodes outward violently, sending out powerful waves of slashing wind in every direction. This attack can be targeted anywhere within fifty feet of the user and the resulting explosion has a radius of about ten feet.
Name: Rending Gale
Rank: S
Affinity: Wind
Requirements: None
Description:
An extremely destructive technique where the user projects a swirling vortex of destructive energy out of their hand, a 'funnel' of wind about two feet wide that stretches out about fourty feet. The flow of wind is powerful enough to shred through small structures and can easily send even heavier objects flying. The user can move the funnel by moving their hand, but the stream is a bit slow to react, so the change won't be instantaneous. The funnel can be sustained for more than one post, but doing so was quite a significant amount of energy drain(A rank per post).
Name: Wind Shear
Rank: C
Affinity: Wind
Requirements: None
Description:
The user spreads their magic into the air in front of them, compressing it into a 'blade' of air about 8 feet wide. Once formed,the user launches the blade out in front of them, traveling at high speeds for about fifty feet. The blade itself doesn't do any damage, but anything that it touches becomes charged with the user's energy, and is assaulted a vortex of energy a moment later; slicing into them with hundreds of tiny cuts. The blade can pass through 3 targets before vanishing.
Name: Air Step
Rank: C
Affinity: Wind
Requirements: None
Description:
Utilizing their magic the caster charges the air beneath their feet and forms a solid 'surface' on which they can stand, essentially allowing them to walk on air. This cannot be extended to other people, as the 'platform' consists of only the area directly beneath the user's feet, it can just follows them as they move. Rather than a base energy cost, this spell constantly drains a little bit of the user's energy as long as it is active.
Name: Air Blast
Rank: D/B
Affinity: Wind
Requirements: None
Description:
The user projects projects a heavy blast of wind in front of them, a wall of force that can easily knock a person off their feet at close range. The blast gets weaker as it moves outward, losing almost all of its force by the time it travels about thirty feet. A stronger version of this can be learned that packs much more force into the strike, more akin to being hit by a cannon than a simple wall of air. The B rank version can send a target flying in addition to dealing heavy blunt damage, and has it's effective range doubled.
Name: Sky Jump
Rank: E
Affinity: Wind
Requirements: None
Description:
A magically charged jump where the caster propels himself with concentrated wind energy. When jumping in this manner, the user can reach heights of fifty feet without too much difficulty. The energy used to fuel the jump persists while the user is in the air, forming a cushion of air when they hit the ground that prevents the fall from causing significant damage.
Name: Exploding Wind
Rank: A
Affinity: Wind
Requirements: None
Description:
A targeted spell where in the user causes air around a specific point to compress inward, visually telegraphed by a rippling effect in the air. Once compressed into a sphere about a half foot in diameter, the air explodes outward violently, sending out powerful waves of slashing wind in every direction. This attack can be targeted anywhere within fifty feet of the user and the resulting explosion has a radius of about ten feet.
Name: Rending Gale
Rank: S
Affinity: Wind
Requirements: None
Description:
An extremely destructive technique where the user projects a swirling vortex of destructive energy out of their hand, a 'funnel' of wind about two feet wide that stretches out about fourty feet. The flow of wind is powerful enough to shred through small structures and can easily send even heavier objects flying. The user can move the funnel by moving their hand, but the stream is a bit slow to react, so the change won't be instantaneous. The funnel can be sustained for more than one post, but doing so was quite a significant amount of energy drain(A rank per post).
[b]Name:[/b] Wind Shear
[b]Rank:[/b] C
[b]Affinity:[/b] Wind
[b]Requirements:[/b] None
[b]Description:[/b]
The user spreads their magic into the air in front of them, compressing it into a 'blade' of air about 8 feet wide. Once formed,the user launches the blade out in front of them, traveling at high speeds for about fifty feet. The blade itself doesn't do any damage, but anything that it touches becomes charged with the user's energy, and is assaulted a vortex of energy a moment later; slicing into them with hundreds of tiny cuts. The blade can pass through 3 targets before vanishing.
[b]Name:[/b] Air Step
[b]Rank:[/b] C
[b]Affinity:[/b] Wind
[b]Requirements:[/b] None
[b]Description:[/b]
Utilizing their magic the caster charges the air beneath their feet and forms a solid 'surface' on which they can stand, essentially allowing them to walk on air. This cannot be extended to other people, as the 'platform' consists of only the area directly beneath the user's feet, it can just follows them as they move. Rather than a base energy cost, this spell constantly drains a little bit of the user's energy as long as it is active.
[b]Name:[/b] Air Blast
[b]Rank:[/b] D/B
[b]Affinity:[/b] Wind
[b]Requirements:[/b] None
[b]Description:[/b]
The user projects projects a heavy blast of wind in front of them, a wall of force that can easily knock a person off their feet at close range. The blast gets weaker as it moves outward, losing almost all of its force by the time it travels about thirty feet. A stronger version of this can be learned that packs much more force into the strike, more akin to being hit by a cannon than a simple wall of air. The B rank version can send a target flying in addition to dealing heavy blunt damage, and has it's effective range doubled.
[b]Name:[/b] Sky Jump
[b]Rank:[/b] E
[b]Affinity:[/b] Wind
[b]Requirements:[/b] None
[b]Description:[/b]
A magically charged jump where the caster propels himself with concentrated wind energy. When jumping in this manner, the user can reach heights of fifty feet without too much difficulty. The energy used to fuel the jump persists while the user is in the air, forming a cushion of air when they hit the ground that prevents the fall from causing significant damage.
[b]Name:[/b] Exploding Wind
[b]Rank:[/b] A
[b]Affinity:[/b] Wind
[b]Requirements:[/b] None
[b]Description:[/b]
A targeted spell where in the user causes air around a specific point to compress inward, visually telegraphed by a rippling effect in the air. Once compressed into a sphere about a half foot in diameter, the air explodes outward violently, sending out powerful waves of slashing wind in every direction. This attack can be targeted anywhere within fifty feet of the user and the resulting explosion has a radius of about ten feet.
[b]Name:[/b] Rending Gale
[b]Rank:[/b] S
[b]Affinity:[/b] Wind
[b]Requirements:[/b] None
[b]Description:[/b]
An extremely destructive technique where the user projects a swirling vortex of destructive energy out of their hand, a 'funnel' of wind about two feet wide that stretches out about fourty feet. The flow of wind is powerful enough to shred through small structures and can easily send even heavier objects flying. The user can move the funnel by moving their hand, but the stream is a bit slow to react, so the change won't be instantaneous. The funnel can be sustained for more than one post, but doing so was quite a significant amount of energy drain(A rank per post).