Post by Hedgehog on Jul 31, 2019 3:30:40 GMT
Name: Warren
Race: Human
Age: 24
Appearance: Warren is a fair-skinned human male of an athletic build and broad shoulders, with brown hair and green eyes.
Origin: Draconis Empire
Rank: D
Affinity: Lightning, Earth
Notoriety: 3
Path(s):
Inventory:
Skills: Conjuring/Alchemy (Adept), Engineer (Amateur)
Abilities: (1/7)
Powers: (1/5)
Styles: None
Forms: None
Personality:
Warren loves launching into battle with wild glee and respects and loves his parents. He is happy when working with Alchemy.
Character history:
Warren's mother is a skilled alchemist and his father was a proud military man. Warren took on traits from both parents, loving making things go boom and charging into battle with wild glee. Although his father was a draconian and his mother is a human, he loved both equally.
His father was tough in him about completing tasks, but was always willing to explain something Warren didn't understand. Warren's mother helped him understand his emotions and how to express them, teaching him the joys of how to perform Alchemy as a constructive outlet at a rather young age. When he was 11, his mother ended up having to help explain how a hay wagon (charred to bits) ended up crashing down from the sky in front of a nobles house.. Warren had managed to create a new type of alchemical explosive that launched it 50 ft off the ground. He got scolded for mixing together such a dangerous compound without supervision, but it was later used as the base of a new alchemy cartridge for long range Heavy artillery and similar weapons.
Race: Human
Age: 24
Appearance: Warren is a fair-skinned human male of an athletic build and broad shoulders, with brown hair and green eyes.
Origin: Draconis Empire
Rank: D
Affinity: Lightning, Earth
Notoriety: 3
Path(s):
- Berserker: Few possess the pure rage of the Berserker, who is able to enter a special trance. This trance lasts one round as E-rank and increases by one round per rank higher. Berserk Rage counts as a mini-form in that it is a Form that can stack with other Forms. When activated, Berserk Rage gives the berserker an inherit strength advantage and endurance advantage, however the berserker's armor is counted as a rank lower.
- Duelist: Duelists are known to use finesse over power, preferring to fight with their agility and flexibility than use raw, in-accurate power. While they may not have as much of an impact with a single blow, they instead needle in multiple successive blows at once. As such, the duelist always counts as if having an agility advantage
- Dragon Magic: The ancient magic given birth by the dragons then given to their descendants the Dragonians, dragon magic is somatic in nature and is spoken in the old dragon language. Spells are weaved through a phrase, starting with the aspect word (such as 'Tor' or fire), the control word (such as 'Vul' or breath), and the power word (such as 'Shaal' or blast). Dragon magic allows the spell-caster to cast spells as an Instant Action, however using the dragon magic comes at the cost of spending mana of one rank higher (at S-rank, it would count as casting an S and E at once.)
- Dragon Companion: Masters of dragon magic, these individuals have pursued their draconic bond and have connected on a deep level to the mind and spirit of a dragon. They are able to speak with their dragon companion through telepathic means, able to feel what their dragon is feeling at that moment, and may create a Dragon as by the summon template. Characters of E & D rank may create Young Dragons, C & B may create Adult Dragons, and A & S may create Elder Dragons. The dragon will share half the supernal ability and magic power slots of it's bonded, and gain an extra element that may be basic or advanced. Finally, as the character with this ability ranks up so does the Dragon increase in age through the magic of the bond.
Inventory:
- Fine Gambeson
- D-Rank Steel Gunlance
- D-Rank Iron Round Shield
Skills: Conjuring/Alchemy (Adept), Engineer (Amateur)
Abilities: (1/7)
Name: Monumental Willpower
Requirements: 1x Endurance Advantage
Description: The character has undergone some form of physical and mental metamorphosis, either through excessive physical training or through deep personal conflict. Those with Monumental Willpower will never give up even to the detriment of themselves, still standing even after attacks that would have done them in. As such someone with Monumental Willpower may choose to remain standing for one round after being knocked out and have two endurance advantages.
Requirements: 1x Endurance Advantage
Description: The character has undergone some form of physical and mental metamorphosis, either through excessive physical training or through deep personal conflict. Those with Monumental Willpower will never give up even to the detriment of themselves, still standing even after attacks that would have done them in. As such someone with Monumental Willpower may choose to remain standing for one round after being knocked out and have two endurance advantages.
Powers: (1/5)
Name: Bolt Step
Rank: D
Affinity: Lightning
Requirements: None
Description:
The user lets their elemental energy channel throughout their body, engulfing their form and transforming them into a bolt of lightning for a split second. This bolt moves extremely fast, allowing the user to travel up to twenty feet before they revert back to normal. The bolt always moves in straight lines and cannot pass through solid objects. While allowing for very rapid movement, this spell tends to have a bit of a disorienting effect on the caster.
Rank: D
Affinity: Lightning
Requirements: None
Description:
The user lets their elemental energy channel throughout their body, engulfing their form and transforming them into a bolt of lightning for a split second. This bolt moves extremely fast, allowing the user to travel up to twenty feet before they revert back to normal. The bolt always moves in straight lines and cannot pass through solid objects. While allowing for very rapid movement, this spell tends to have a bit of a disorienting effect on the caster.
Styles: None
Forms: None
Personality:
Warren loves launching into battle with wild glee and respects and loves his parents. He is happy when working with Alchemy.
Character history:
Warren's mother is a skilled alchemist and his father was a proud military man. Warren took on traits from both parents, loving making things go boom and charging into battle with wild glee. Although his father was a draconian and his mother is a human, he loved both equally.
His father was tough in him about completing tasks, but was always willing to explain something Warren didn't understand. Warren's mother helped him understand his emotions and how to express them, teaching him the joys of how to perform Alchemy as a constructive outlet at a rather young age. When he was 11, his mother ended up having to help explain how a hay wagon (charred to bits) ended up crashing down from the sky in front of a nobles house.. Warren had managed to create a new type of alchemical explosive that launched it 50 ft off the ground. He got scolded for mixing together such a dangerous compound without supervision, but it was later used as the base of a new alchemy cartridge for long range Heavy artillery and similar weapons.
- Agility 1 Advantages
- Strength 1 Advantages
- Endurance 3 Advantage
- Intelligence 0 Advantages