Post by Kiara Pendragon on Jul 28, 2019 18:09:52 GMT
Name: Ciel Sanguineye
Title: Shadow Overlord, Vampire, Moonlit Elf.
Race:
The Elves
Description:
Until recently, none would imagine inter-breeding between the Fae and Humans, however with the gate that leads to the Planes sealed, some Fae have either re-thought their philosophy on breeding while others have fell in love in human heroes. Whatever the reason, the result is always the birth of an Elf. Elves are a mixture of the Fae's innate ability and the human versatility to create an unusual breed. Some elves serve as soldiers for the Fae while others live a care-free and 'normal' life.
Racial Abilities
[/li][li]Racial Skill Elven Versatility: Elves are more versatile than the Fae, and though they cannot truly become anything like the Humans, Elves have been known to become great warriors, sorcerors, historians, musicians, and smiths. As such Elves begin with one extra vocational skill spoint and an extra basic affinity of their choice.[/li][/ul]
Age: 70
Rank: B
Origin: Shimmergloom forest(now known as Forest of Shadow), Vallinor Kingdom
Notoriety: 10(Ruler)
Affinity: 3/3 Basic, 1/1 Advanced/Special
Basic
Advanced/Special
Inventory
Skills: 5/5
Supernatural Abilities: 0/7
Magic Powers: 0/13
Path(s): 2/4
Styles: 0/3
Forms:
Title: Shadow Overlord, Vampire, Moonlit Elf.
Race:
The Elves
Description:
Until recently, none would imagine inter-breeding between the Fae and Humans, however with the gate that leads to the Planes sealed, some Fae have either re-thought their philosophy on breeding while others have fell in love in human heroes. Whatever the reason, the result is always the birth of an Elf. Elves are a mixture of the Fae's innate ability and the human versatility to create an unusual breed. Some elves serve as soldiers for the Fae while others live a care-free and 'normal' life.
Racial Abilities
[/li][li]Racial Skill Elven Versatility: Elves are more versatile than the Fae, and though they cannot truly become anything like the Humans, Elves have been known to become great warriors, sorcerors, historians, musicians, and smiths. As such Elves begin with one extra vocational skill spoint and an extra basic affinity of their choice.[/li][/ul]
Age: 70
Rank: B
Origin: Shimmergloom forest(now known as Forest of Shadow), Vallinor Kingdom
Notoriety: 10(Ruler)
Affinity: 3/3 Basic, 1/1 Advanced/Special
Basic
- Earth - Earth is the element of the land and flora of this world. Earth's relation is one of stubbornness, stability, and defensiveness . Earth is strengthened by Water and weakened by Lightning. Earth stops the flow of water, but it is eroded by lightning.(Base)
- Fire - Fire is the element of burning, catching things ablaze within it's destruction. Fire's relation is one of motivation, ambition, and passion. Fire is strengthened by Wind and weakened by Water, as fire is doused when water is applied but it builds up when wind is applied.(D-rank)
- Lightning - Lightning is the element of electricity. Lightning's relationship is one of evasiveness and living in the moment. Lightning is strengthened by Earth and weakened by Wind. Lightning erodes the earth over time, but it is insulated by wind.(Elf gained)
Advanced/Special
- Metal - A rare and powerful element that has only surfaced recently in the world along side the advent of firearms. The metal element is created by lightning and earth, and encompasses the rough manipulation of metal and magnetic fields. Metal is strong against water and weakened by lightning.(B-rank)
Inventory
- (TBD)
- (TBD)
- (TBD)
Skills: 5/5
- Commander: While many hold the respect of their soldiers, few command it utterly with their every action. These are men and women who can influence the course of battle by their simple presence. Commanders with a higher skill rating will always have an advantage over others in war. Those starting at skill rank 0 may bring ten (10) war units, with skill rank 1 leader twenty (20), skill rank 2 leading fourty (40), skill rank 3 leading seventy (70), and skill rank 4 leading one-hundred (100) war units.(4 ranks)
- Negotiator: Those with a silver tongue and an iron stance tend to have an advantage when it comes to conducting business. Training their abilities to read both situations and people, these master word smiths know just how far they can push a person when it comes to negotiating prices. For each rank in this skill, you gain a 10% increase to the amount of crowns you receive from a quest.(0 ranks)
- Creature Tamer: There are some individuals who have learned the skill to hunt and tame wild beasts and magical creatures of up to one rank lower than the Tamer and may be applied for as an Animal Companion. Rank I Tamers can tame Animals, while Rank II Tamers can tame Magical Beasts, Rank III Tamers can tame Abberations, Rank IV Tamers can tame Monstrous Humanoids, and Rank V Tamers can tame Draconic. The number of creatures a Tamer may have under their control at once is equal to their skill ranks.(0 ranks)
- Quartermaster (Requirements: Commander Level IV)
- Level V: Quartermasters reduce cost for hiring new War Units to 75%, and advancement costs are reduced by 500 crowns.(1 rank-Elf)
Supernatural Abilities: 0/7
- (TBD)
- (TBD)
- (TBD)
- (TBD)
- (TBD)
Magic Powers: 0/13
Path(s): 2/4
- Name: Paladin
Requirements: n/a
Description: Paladins are the warrior-priests of their gods, and flow with the power of their gods. Paladins gain a special supernatural ability based on their chosen god that aids them in combat in some way and must be applied for separately.
- Name: Corruptions
Requirements: n/a
Description: Dark priests may create one 'Corruption' supernal ability that has to do with their dark god, and may create a second one a C~ Rank. Corruptions are special supernatural abilities that benefit others in a negative way and must be applied for separately.
- (TBD)
- (TBD)
Styles: 0/3
- (TBD/F)
- (TBD/F)
- (TBD/F)
Forms:
- (TBD/F)
- (TBD/F)