Post by Alexian on Jul 27, 2019 20:27:25 GMT
Equipment Rules
Note: A character cannot normally equip an item that is of more than one rank above his or her own, the only exception to this are Nation and/or Faction Relics which may be equipped by the nation/faction's king or anyone who manages to take them from said character.
Equipment Types
Armor: Armor is used in direct opposition to weapons, usually if the armor is of equal rank to the weapon then no purchase can be found. Usually this can be avoided by striking at flaws in the armor such as the joints. Armor can be enchanted with magical properties.
Accessory: Accessories are usually bracelets, bangles, rings, and earrings that have been created through Enchanting that have secondary effects such as granting one advantage or granting a secondary effect. Accessories may be fitted with one Zauber Jewel per character.
Weapon: Weapons are the primary means of attacking and defeating other people and monsters. Weapons come in a variety of forms such as swords, daggers, spears, axes, and polearms; and can be enchanted with magical properties.
Equipment Ranks
E-Rank: Weapons and Armor of non-steel materials and usually poor quality, cannot be Enchanted. E-rank equipment and items are effortlessly mass-produced.
D-Rank: Weapons and Armor of common steel and usually common quality, cannot be Enchanted. D-rank equipment and items are very easy to produce.
C-Rank: Weapons and Armor of castle steel and usually fair quality, can be Enchanted. C-rank equipment and items are easy to produce.
B-Rank: Weapons and Armor of rare steel and usually fine quality, can be Enchanted. B-rank equipment and items are slightly difficult to produce.
A-Rank: Weapons and Armor of exotic steel and usually superior quality, can be Enchanted. A-rank equipment and items are produced in small batches.
Relic: Weapons and Armor of extremely rare metals and usually masterwork, can be Enchanted. Relic equipment and items are unique and cannot be produced.
Note: A character cannot normally equip an item that is of more than one rank above his or her own, the only exception to this are Nation and/or Faction Relics which may be equipped by the nation/faction's king or anyone who manages to take them from said character.
Equipment Types
Armor: Armor is used in direct opposition to weapons, usually if the armor is of equal rank to the weapon then no purchase can be found. Usually this can be avoided by striking at flaws in the armor such as the joints. Armor can be enchanted with magical properties.
Accessory: Accessories are usually bracelets, bangles, rings, and earrings that have been created through Enchanting that have secondary effects such as granting one advantage or granting a secondary effect. Accessories may be fitted with one Zauber Jewel per character.
Weapon: Weapons are the primary means of attacking and defeating other people and monsters. Weapons come in a variety of forms such as swords, daggers, spears, axes, and polearms; and can be enchanted with magical properties.
Equipment Ranks
E-Rank: Weapons and Armor of non-steel materials and usually poor quality, cannot be Enchanted. E-rank equipment and items are effortlessly mass-produced.
D-Rank: Weapons and Armor of common steel and usually common quality, cannot be Enchanted. D-rank equipment and items are very easy to produce.
C-Rank: Weapons and Armor of castle steel and usually fair quality, can be Enchanted. C-rank equipment and items are easy to produce.
B-Rank: Weapons and Armor of rare steel and usually fine quality, can be Enchanted. B-rank equipment and items are slightly difficult to produce.
A-Rank: Weapons and Armor of exotic steel and usually superior quality, can be Enchanted. A-rank equipment and items are produced in small batches.
Relic: Weapons and Armor of extremely rare metals and usually masterwork, can be Enchanted. Relic equipment and items are unique and cannot be produced.