Path Name: War Mage Requirements: Sorcery or Skill 2+ magician, Skill 1+ in Unarmed Description: Taught from a young age that war is a natural thing for a mage to be a part of, War mages are conditioned to use all thier skills in conjunction with thier weapon prowess. A war mage can apply thier Elemental affinities to thier strike, causing thier attacks to do Elemental damage/Elemental effects as well as having added force behind them. A person with this path also gains a additional affinity.
Wind causes further knock back Water causes specific pressure (pushing a area more strongly than wind but, it would be a small area) Earth either makes the strike harder or make them able to fire stones or rocks from fists (user decides) Lightning electrocutes/stuns enemies Fire burns/ignites non metal items
Post by Dark Harbinger on Apr 5, 2016 21:40:28 GMT
Depends on how you want to handle it, but it could be something like: "with power equal to a spell of up to the user's rank, and costing an equal amount of mana." or even just "elemental strikes deal slightly more damage than an average attack.".
Now one of these is obviously more potent than the other, but you would have to pay energy for it.
Would not doing more damage but instead, doing Elemental status effect be ok?
Like, Wind would cause further knock back Water could do specific pressure (pushing a area more strongly than wind but, it would be a small area) Earth could make the strike harder or make them able to fire stones or rocks from fists Lightning would electrocute/stun Fire could burn/ignite non metal items
Adanced affinities would do similar stuff, Lava melt, storm stun/push, ect
Post by Dark Harbinger on Apr 6, 2016 11:47:13 GMT
That'd probably be fine, though I might suggest leaving it at basic affinities only, since you'd have to update effects every time someone made a new special/advanced affinity if you included them.