Post by Alexian on Sept 21, 2020 22:22:42 GMT
Name: Smite Magic-User
Requirements: Paladin Path, Inquisitor (Rubrum)
Description: Inquisitors who are paladins of the just god Vithesis possess the ability to strike at the magicians who their god so abhors. They may inflict a powerful attack on those magicians whose spells are not Holy in origin. When hit with a Smite, the magician is effectively hit with an attack bearing the might of a magic power of the character's rank, and their spells for their next post-round are decreased by one rank. Additionally, Paladins fighting against Magic Users count as having an extra strength and endurance advantage.
Name: Suppress Enchantment
Requirements: Miracles Path, Inquisition (Rubrum)
Description: Inquisition members may call upon the holy light of the just god Vithesis utilizing their true faith within the god to snuff the aura of enchantments. As such they may temporarily suppress the effects given to an item by the vocational skill Enchantment so long as the target item is of at-least one rank lower than their own. A suppressed enchantment still exists, however it's effect may not be enacted for as long as this power is in effect. To keep an enchantment suppressed requires E-rank mana for each round the item is under suppression.
Name: Vithesis' Disjunction
Requirements: Miracles Path, Inquisitor (Rubrum)
Description: Inquisitors may call upon the holy light of the just god Vithesis utilizing their true faith within the god to weaken a single spell being cast within the same round of posts. For spells three or more ranks lower they are immediately negated, for spells of two ranks lower they are weakened by three ranks, for spells one rank lower they are weakened by two ranks, and for spells of the same rank they are weakened by one rank. Spells of rank higher than the Inquisitor may not be weakened even in the slightest. This ability does not work on spells of Holy origin.
Name: Anti-Magic Zone
Requirements: Miracles Path, Inquisitor (Rubrum), A-rank character
Description: Inquisitors may call upon the holy light of the just god Vithesis utilizing their true faith within the god, channeling the light into a domed field directly adjacent to them within twenty feet. Within the dome, spells of one rank lower than the character may not be cast and spells of the same rank require three-times the mana to successfully cast them, spells of one rank higher require two-times the mana to successfully cast them, and spells of even higher rank can be cast without difficulty. Spells approaching the dome are weakened as if by Vithesis' Disjunction. To keep the field active requires C-rank mana for each round.
Requirements: Paladin Path, Inquisitor (Rubrum)
Description: Inquisitors who are paladins of the just god Vithesis possess the ability to strike at the magicians who their god so abhors. They may inflict a powerful attack on those magicians whose spells are not Holy in origin. When hit with a Smite, the magician is effectively hit with an attack bearing the might of a magic power of the character's rank, and their spells for their next post-round are decreased by one rank. Additionally, Paladins fighting against Magic Users count as having an extra strength and endurance advantage.
Name: Suppress Enchantment
Requirements: Miracles Path, Inquisition (Rubrum)
Description: Inquisition members may call upon the holy light of the just god Vithesis utilizing their true faith within the god to snuff the aura of enchantments. As such they may temporarily suppress the effects given to an item by the vocational skill Enchantment so long as the target item is of at-least one rank lower than their own. A suppressed enchantment still exists, however it's effect may not be enacted for as long as this power is in effect. To keep an enchantment suppressed requires E-rank mana for each round the item is under suppression.
Name: Vithesis' Disjunction
Requirements: Miracles Path, Inquisitor (Rubrum)
Description: Inquisitors may call upon the holy light of the just god Vithesis utilizing their true faith within the god to weaken a single spell being cast within the same round of posts. For spells three or more ranks lower they are immediately negated, for spells of two ranks lower they are weakened by three ranks, for spells one rank lower they are weakened by two ranks, and for spells of the same rank they are weakened by one rank. Spells of rank higher than the Inquisitor may not be weakened even in the slightest. This ability does not work on spells of Holy origin.
Name: Anti-Magic Zone
Requirements: Miracles Path, Inquisitor (Rubrum), A-rank character
Description: Inquisitors may call upon the holy light of the just god Vithesis utilizing their true faith within the god, channeling the light into a domed field directly adjacent to them within twenty feet. Within the dome, spells of one rank lower than the character may not be cast and spells of the same rank require three-times the mana to successfully cast them, spells of one rank higher require two-times the mana to successfully cast them, and spells of even higher rank can be cast without difficulty. Spells approaching the dome are weakened as if by Vithesis' Disjunction. To keep the field active requires C-rank mana for each round.
[b]Name:[/b] Smite Magic-User
[b]Requirements:[/b] Paladin Path, Inquisitor ([i]Rubrum[/i])
[b]Description:[/b] Inquisitors who are paladins of the just god Vithesis possess the ability to strike at the magicians who their god so abhors. They may inflict a powerful attack on those magicians whose spells are not Holy in origin. When hit with a Smite, the magician is effectively hit with an attack bearing the might of a magic power of the character's rank, and their spells for their next post-round are decreased by one rank. Additionally, Paladins fighting against Magic Users count as having an extra strength and endurance advantage.
[b]Name:[/b] Suppress Enchantment
[b]Requirements:[/b] Miracles Path, Inquisition ([i]Rubrum[/i])
[b]Description:[/b] Inquisition members may call upon the holy light of the just god Vithesis utilizing their true faith within the god to snuff the aura of enchantments. As such they may temporarily suppress the effects given to an item by the vocational skill Enchantment so long as the target item is of at-least one rank lower than their own. A suppressed enchantment still exists, however it's effect may not be enacted for as long as this power is in effect. To keep an enchantment suppressed requires E-rank mana for each round the item is under suppression.
[b]Name:[/b] Vithesis' Disjunction
[b]Requirements:[/b] Miracles Path, Inquisitor ([i]Rubrum[/i])
[b]Description:[/b] Inquisitors may call upon the holy light of the just god Vithesis utilizing their true faith within the god to weaken a single spell being cast within the same round of posts. For spells three or more ranks lower they are immediately negated, for spells of two ranks lower they are weakened by three ranks, for spells one rank lower they are weakened by two ranks, and for spells of the same rank they are weakened by one rank. Spells of rank higher than the Inquisitor may not be weakened even in the slightest. This ability does not work on spells of Holy origin.
[b]Name:[/b] Anti-Magic Zone
[b]Requirements:[/b] Miracles Path, Inquisitor ([i]Rubrum[/i]), B-rank
[b]Description:[/b] Inquisitors may call upon the holy light of the just god Vithesis utilizing their true faith within the god, channeling the light into a domed field directly adjacent to them within twenty feet. Within the dome, spells of one rank lower than the character may not be cast and spells of the same rank require three-times the mana to successfully cast them, spells of one rank higher require two-times the mana to successfully cast them, and spells of even higher rank can be cast without difficulty. Spells approaching the dome are weakened as if by Vithesis' Disjunction. To keep the field active requires C-rank mana for each round.